Carlos Correa
← VenRad

Renderervsh-gl-core

The part of VenRad that draws: lights, materials and thousands of objects on screen.

C++ · OpenGL · GLSL
In progress. The source is private; happy to walk you through it.

A generated cave seen from above in VenRad: stone floor and walls raised from the grid

How it works

VenRad's test zone with characters and barrels loaded as 3D models under a sunset sky
Test zone with ground textures and loaded models.

Right now

Improving the lighting, adding shadows and normal maps.

Next

Frustum culling and a procedural sky.